引用:
It appears quite a bit of posts might have been removed along with last nights spam...so I'm reposting my question.
To quote Karune from a previous post:
Is this still true? Do casters(or at least HT) have a standard attack to keep them at range, and where they should be? This was a big problem in SC, and Spirit Walkers also had this problem in warcraft 3. Just a simple standard weak attack will prevent spell casters (esp air casters) from stupidly thinking its okay to shake hands with the enemy front lines. I was very happy to see Blizzard was test this in SC2...as it worked very great on warcraft 3 units like priests, witch docs, and statues.
这个,貌似昨天删了不少主题的说~~,再发一次
对Karune:
施法者(至少高级圣堂武士)是否拥有一定的攻击力以便使他们可以与前线保持一定的距离或者保持在他们应在的地方?星际中,这是个很大的问题,war3中的灵魂行者也有这个问题。仅仅是一点点的基础攻击力就能保证施法者(尤其是气化的施法者(译者:这里指气化白牛))不会愚蠢的去跟前线的敌人亲密接触。我非常高兴暴雪正在星际2中测试这个......这一点在魔兽3中的单位,比如牧师女巫,石雕像上非常成功
引用:
当前,电兵不再具有物理攻击能力,但是心灵风暴和“改进的”幻象技能补偿了这一点。
引用:
Does this mean Psionic Storm has been buffed or has the area of affect still been reduced to like half of its original area?
这是不是意味着心灵风暴被强化了?或者范围半径变成原来的一半了?
引用:
The Psionic Storm's potency is comparable to the original StarCraft.
心灵风暴的效果和原版的有得拼
测试报告:
幻象的基本属性(护甲,移动速度,攻击速度,射程,生命回复速度,护盾回复速度)与被幻象的单位一致,且与幻象所属方的科技水平相关。
举例来说:
1.未升级提速时,对己方的Zealot使用幻象,幻象无提速。研究提速后,幻象有提速,而且在研究前制造的幻象也具备提速
2.升级了运输机的提速,对敌人的运输机使用幻象,幻象具备提速
3.攻击幻象一次,打掉部分护盾,护盾能够回复
4.对敌方Overlord使用幻象,无论地方是否升级提速,幻象均无提速;用红魔召唤Z农民,研究Overlord提速,幻象也具备提速
5.攻击Hydralisk幻象,打掉部分HP,幻象HP可以回复
6.升级单位护甲,对应单位幻象受到伤害也减少
猜测:SC1中幻象单位的基础属性同原始单位,但不具备诸如反隐,隐形,使周围单位隐形等特殊属性/技能。